I’m currently spending some time with the Boeing 247D, for reasons which can become apparent later, and I found that the text has a minor error in it. The specs for the Boeing on page 386 lists it as having 12 seats on board, but being able to carry 5 passengers (in addition to the pilot and navigator).
First of all, as near as I can tell the 247D actually had five rows of two seats, for a total of 10 passengers, as shown above. So even if it was fitted for passenger flight, it wouldn’t hold 12 plus pilot and navigator. Moreover while the Boeing’s are configurable, I don’t know how much so once you’re on the ice. The diagram on page 387 shows the Boeing outfitted with four extra fuel tanks just behind the cockpit, which would take up two rows, which leaves six seats.
Once you make room for the ‘extra radio equipment’ listed on page 386, that probably leaves us with the five passenger payload it lists.
Stay tuned for more riveting content!
Great student film special effects of a modern expedition to the MOUNTAINS OF MAADNEEEESS!
I came across a really fantastic alternative to the Wallaroo encounter in the campaign book. It builds it up a lot more, and tells a much more well rounded story.
As suspected, the sound comes from an animal—a sooty albatross has found his way into the tank, and has broken his wing. The pathetic bird grows still upon being illuminated, staring up at the investigator with unblinking eyes. The bird’s feathers are ragged and covered by half-frozen whale oil, and it’s clear the creature has been living on the human remains.
Yikes. And that’s not all.
I’m not dead.
Nor am I insane. So far.
I am however a father now, and time is scarce. We haven’t had a session of this campaign in a while, but I do have several sessions recorded that I also haven’t released yet. Unfortunately I don’t have both sides of the latest session, which is quite disheartening (if for no other reason than it will be harder to pick up once we get back into it).
I’ll try and gather the party again in the new year and finish what we began. Hopefully you’ll still be around.
I was by struck something that seemingly cannot be a coincidence, but of which no hints of a relationship or any sort of explanation is given in the Beyond the Mountains of Madness book itself. I can only assume that it is an easter egg-like wild goose chase (or seed for any Keepers who, God help them, want more side adventures), but I must admit it confounds me somewhat.
Specifically I'm talking about the Vredenburgh family, and their propensity to appear throughout the BtMoM storyline. Historically, the first one appears in 1838 in the Poe's The Narrative of Arthur Gordon Pym.
And furthermore, the bark Grampus, is owned by Lloyd and (the second) Vredenburgh, although no connection between the two Vredenburghs are ever made in Pym's tale.
The third one appears some time after 1897, when Stanley Edgar Fuchs wants to sell the Pym manuscript, believing it to be fake.
And the fourth one of course, is Henry Vredenburgh, who comes to captain the Starkweather-Moore Expedition's ship, The Gabrielle, after the unfortunate death of Captain Douglas.
Three or four generations of Vredenburghs, spread out across almost a hundred years, all involved in some way with the Pym story and the Antarctic? Something's fishy.
I asked Chaz Engan, author of Beyond the Mountains of Madness about it, and he confirmed that indeed, there are purposefully plenty of Vredenburgh's, but that there is no actual connection between them; just straws for the investigators to grasp at.
A lost whaler, and the last words of a defeated captain. A mysterious bounty.
Over time I've managed to suss out a few soundtracks written directly for At the Mountains of Madness, and I finally took the time to gather them as a list.
The expedition makes its way through Dyer's Pass and lay eyes upon that high, frozen plateau where an ancient ruin awaits them.
Only took a little more than a year to edit this one; at this rate I'll see you again in 2020.
Removed the numbers from the Keeper map on page 186 for use as a player handout.
Unexpected visitors arrive at Lake's camp, and a small group of expedition members explore a vast cave network under the ice.
Recorded January 31, 2016.
I recorded a few videos talking about some of the books I've got in my private collection, and this one covers most of my Beyond the Mountains of Madness collection, along with assorted props.
Needed the map for Lake's cave, so I drew a version of it for our game. And no, there aren't any new episodes yet, but yes I do have two in the can, but no time to edit them.