The expedition wakes the day after, uneasy and anxious to get on with the exploration of the dead city. What will they find in the tunnels beneath it all?
The expedition makes its way through Dyer's Pass and lay eyes upon that high, frozen plateau where an ancient ruin awaits them.
Only took a little more than a year to edit this one; at this rate I'll see you again in 2020.
Unexpected visitors arrive at Lake's camp, and a small group of expedition members explore a vast cave network under the ice.
Recorded January 31, 2016.
The keeper talks a bit about how things are going. And once again I say the wrong session number. This is indeed for session 7, not 6! There is no debrief for session 6.
In which the expedition reaches the remains of Lake's destroyed camp in the foothills of the Mountains and find evidence of more than a freak Antarctic storm.
Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time around, as I'm trailing somewhere in the neighborhood of 10 hours of recordings.
This session sees our expedition arriving on Antarctica, and trouble following them close by as they're awoken in the early morning by an alarm.
The keeper rambles on about session 5 (which he keeps mistakenly referring to as session 6), Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action scenes in general as well as a lead in to session 6.
Having departed Melbourne, The Gabrielle sails south, into troubled waters. A storm breaks on the ship, tearing cargo loose in the holds and the investigators put their lives on the line to save the ship.
The keeper talks through his prep and experience for session 4, and the regrettable loss of the audio files.
Strange things are afoot in the world of Antarctic expeditions, and our stalwart explorers set about figuring out what exactly is going on that is causing them so much trouble.
Here's a look at my 15" MacBook Pro and 27" Thunderbolt Display during a game. I use my 27" as my primary display, on which I have the 2nd edition manuscript open (which I've highlighted and annotated as needed), a 'todo' list for the chapter(s) we're playing, Skype (which I wish I could turn into a much smaller horizontal strip), Chrome with Roll20 open and Call Recorder for Skype running.
On the MacBook to my left, I have the soundboard and Nicecast, which is broadcasting the Soundboard audio stream (I don't really need that open) and finally Numbers, with my investigator matrix, where I can quickly look up the stats for all the investigators.
Double whammy, as the keeper talks through his prep and execution of the second and third sessions.
The expedition members begin the arduous task of auditing the manifests, and discover that all is not as it should be. A strange note arrives, a noted sea captain is found dead and a package disappears under mysterious circumstances.
A few snapshots from the session:
The keeper talks through his experience of preparing to run Beyond the Mountains of Madness, and how the character generation and first session came together.
And so here it is, the first episode of the session recordings, in which the investigators are hired by the Starkweather-Moore Expedition, do some initial research, and finally meet up in New York as the expedition readies for the long journey southward.
The sound quality is at times questionable, due in part to Skype, and in part to my recording myself from the wrong microphone. Apologies, it gets better by session 2.