New Maps from LoveMaps

I normally discourage using maps for tactical purposes in for horror games. It moves the emphasis away from the feeling of the situation to the facts of the situation and as a result people can’t help but kick into war-game mode. However maps can also play a very important role in simply providing an overview of an area which might otherwise be hard for the players to fully grok. And if their progress, or even just the story of the thing is relying on the players having a clear sense of the space and its features, a map is a great way to provide that.

Beyond the Mountains of Madness is a great examples of having several locations which largely require maps to enable the players. And if you’re in the Patreon game, LoveMaps is creating maps for Beyond the Mountains of Madness, and while I’ve only sampled some of them, they really shine; I wish I’d had these for my game!

In other news, the Discord server (see previous post) is ticking along, it’s a great little niche community, even if work and family leave me with too little time to always participate as I’d like.

And yeah, that’s also why I haven’t finished the recordings yet 😄

The Archive

Just a quick flick through most of the stuff I've accumulated for our Beyond the Mountains of Madness Campaign over the years.

I forgot I recorded this a while back (and it doesn’t even include everything).

The End

A short note to mention that we ended the campaign last weekend after a short five year run (with plenty of large breaks built in). I am going to get the recordings uploaded as soon as I can, and will close the book on this chapter of gaming as I’m frantically looking around for something new to hook my teeth into.

Tekeli-li.

Back

It’s been three years, but on Saturday we went back to the ice!

I’ll spare the long history in between now and when last we played, but suffice it to say that a lot happened; I for one now have a son. We previously played through part of the campaign (the tower) but I lost part of that recording, and for this session we went back and did another take at the approach to get off on the right foot.

As Avery’s player noted, it was surprisingly easy to slip back into the story even after so much time had passed.

And on the recordings… well I’m still behind, but I’m catching up!

IMAGE 2020-05-26 16:36:21.jpg

On the Boeing 247D

I’m currently spending some time with the Boeing 247D, for reasons which can become apparent later, and I found that the text has a minor error in it. The specs for the Boeing on page 386 lists it as having 12 seats on board, but being able to carry 5 passengers (in addition to the pilot and navigator).

First of all, as near as I can tell the 247D actually had five rows of two seats, for a total of 10 passengers, as shown above. So even if it was fitted for passenger flight, it wouldn’t hold 12 plus pilot and navigator. Moreover while the Boeing’s are configurable, I don’t know how much so once you’re on the ice. The diagram on page 387 shows the Boeing outfitted with four extra fuel tanks just behind the cockpit, which would take up two rows, which leaves six seats.

Once you make room for the ‘extra radio equipment’ listed on page 386, that probably leaves us with the five passenger payload it lists.

Stay tuned for more riveting content!