Over time I've managed to suss out a few soundtracks written directly for At the Mountains of Madness, and I finally took the time to gather them as a list.
The expedition makes its way through Dyer's Pass and lay eyes upon that high, frozen plateau where an ancient ruin awaits them.
Only took a little more than a year to edit this one; at this rate I'll see you again in 2020.
Removed the numbers from the Keeper map on page 186 for use as a player handout.
Unexpected visitors arrive at Lake's camp, and a small group of expedition members explore a vast cave network under the ice.
Recorded January 31, 2016.
I recorded a few videos talking about some of the books I've got in my private collection, and this one covers most of my Beyond the Mountains of Madness collection, along with assorted props.
Needed the map for Lake's cave, so I drew a version of it for our game. And no, there aren't any new episodes yet, but yes I do have two in the can, but no time to edit them.
Kurt Komoda has gone to great lengths to draw what is probably the most accurate version of the Elder Things so far; a great resource for any keeper of BtMoM.
And no, our game isn't dead, merely in suspended animation as life became too chaotic for planning for a period. As it begins to settle down once again, I expect we'll pick up the scent any week now. Also I do have our previous session recorded already, I just need to find a day or so to edit it in.
The keeper talks a bit about how things are going. And once again I say the wrong session number. This is indeed for session 7, not 6! There is no debrief for session 6.
In which the expedition reaches the remains of Lake's destroyed camp in the foothills of the Mountains and find evidence of more than a freak Antarctic storm.
Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time around, as I'm trailing somewhere in the neighborhood of 10 hours of recordings.
This session sees our expedition arriving on Antarctica, and trouble following them close by as they're awoken in the early morning by an alarm.
The keeper rambles on about session 5 (which he keeps mistakenly referring to as session 6), Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action scenes in general as well as a lead in to session 6.
Having departed Melbourne, The Gabrielle sails south, into troubled waters. A storm breaks on the ship, tearing cargo loose in the holds and the investigators put their lives on the line to save the ship.
The Starkweather-Moore Expedition continues its journey to Australia, while the intrepid investigators try to get to the bottom of the Henning case. While in Melbourne, there's time for some R&R, before they once again head back to sea.
This session's audio was too big to put in one podcast episode, so I split it into two parts, split between Chapter 5 and 6, when the ship departs from Melbourne. Here's a preview from the beginning of the storm, and a look into the madness that is Logic Pro X file (roll for SAN 1/1d6).
Thanks to Cthulhu Reborn making a mirror of GEEDUNK, I could use this fantastic line crossing prop as well as the accompanying invitation (and many others), instead of the lackluster one included in the book itself. I run most of the handouts I share in Roll20 through some griming in Photoshop, just to give them some semblance of the real world.
The keeper talks through his prep and experience for session 4, and the regrettable loss of the audio files.
Oh, calamity of calamities. Somehow Logic Pro X decided to ditch the .wav files from last session, and the recording is now nowhere to be found. So I had no choice but to simply record a recap and take better care of my files in the future.
This time, our intrepid explorers first dig into the history of Acacia Lexington's heritage and history, finding The Narrative of Arthur Gordon Pym, before they finally set out to sea. But trouble follows them, and soon after we find them battling unseen enemies onboard The Gabrielle.
We lose Bjørn, but gain his brother, Christian, who will be taking on the role of Dr. Hermann Altmeyer, an... alternative, let's say, german scientist.