The keeper talks a bit about how things are going. And once again I say the wrong session number. This is indeed for session 7, not 6! There is no debrief for session 6.
In which the expedition reaches the remains of Lake's destroyed camp in the foothills of the Mountains and find evidence of more than a freak Antarctic storm.
Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time around, as I'm trailing somewhere in the neighborhood of 10 hours of recordings.
This session sees our expedition arriving on Antarctica, and trouble following them close by as they're awoken in the early morning by an alarm.
The keeper rambles on about session 5 (which he keeps mistakenly referring to as session 6), Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action scenes in general as well as a lead in to session 6.
Having departed Melbourne, The Gabrielle sails south, into troubled waters. A storm breaks on the ship, tearing cargo loose in the holds and the investigators put their lives on the line to save the ship.
The Starkweather-Moore Expedition continues its journey to Australia, while the intrepid investigators try to get to the bottom of the Henning case. While in Melbourne, there's time for some R&R, before they once again head back to sea.
This session's audio was too big to put in one podcast episode, so I split it into two parts, split between Chapter 5 and 6, when the ship departs from Melbourne. Here's a preview from the beginning of the storm, and a look into the madness that is Logic Pro X file (roll for SAN 1/1d6).
Thanks to Cthulhu Reborn making a mirror of GEEDUNK, I could use this fantastic line crossing prop as well as the accompanying invitation (and many others), instead of the lackluster one included in the book itself. I run most of the handouts I share in Roll20 through some griming in Photoshop, just to give them some semblance of the real world.
The keeper talks through his prep and experience for session 4, and the regrettable loss of the audio files.
Oh, calamity of calamities. Somehow Logic Pro X decided to ditch the .wav files from last session, and the recording is now nowhere to be found. So I had no choice but to simply record a recap and take better care of my files in the future.
This time, our intrepid explorers first dig into the history of Acacia Lexington's heritage and history, finding The Narrative of Arthur Gordon Pym, before they finally set out to sea. But trouble follows them, and soon after we find them battling unseen enemies onboard The Gabrielle.
We lose Bjørn, but gain his brother, Christian, who will be taking on the role of Dr. Hermann Altmeyer, an... alternative, let's say, german scientist.
As our intrepid expedition members set to see, their journey takes them from the Atlantic Ocean through the Panama Canal to the great Pacific Ocean and south towards Australia.
A few choice shots of The Gabrielle passing through the Panama Canal.
There's no traversing the world without a proper map, and Stanford's General Map of The World from 1922 is just the ticket, especially because it comes in an outrageously high resolution for all your printing or online VTT purposes.
The hotel where Commander J. B. Douglas stayed while he was in New York, The Westbury Hotel, was located on Scammel Street. A nice bit of research on the part of the BtMoM authors (I had to research it myself to figure out where it was supposed to be), since Scammel Street was one of several streets that were torn down in the 30s, to be replaced with Vladeck Park Houses, built in 1940.
All that remains of this street today is a path through that housing complex.
Strange things are afoot in the world of Antarctic expeditions, and our stalwart explorers set about figuring out what exactly is going on that is causing them so much trouble.
Here's a look at my 15" MacBook Pro and 27" Thunderbolt Display during a game. I use my 27" as my primary display, on which I have the 2nd edition manuscript open (which I've highlighted and annotated as needed), a 'todo' list for the chapter(s) we're playing, Skype (which I wish I could turn into a much smaller horizontal strip), Chrome with Roll20 open and Call Recorder for Skype running.
On the MacBook to my left, I have the soundboard and Nicecast, which is broadcasting the Soundboard audio stream (I don't really need that open) and finally Numbers, with my investigator matrix, where I can quickly look up the stats for all the investigators.
The crew (not counting the six player characters) of the 1933 Starkweather-Moore Expedition.
When we were going through the manifests, the question about what exactly the caustic soda was being brought along for? So I wrote Chaz Engan, who wrote me back that: "Caustic soda is intended to absorb CO2 in the air renewal systems when flying at altitude".
So there you have it. It's also what Tyler Durden uses to mark the hand of the narrator in Fight Club, should that sort of thing somehow come in handy.